Add a Label as a static label object used for entering static text to the Character screen or as a dynamic label control. To display the value of an attribute in a Character screen at runtime, the following properties can be selected for each label object.
Property |
Function |
---|---|
BackgroundColor | Specifies a background color for the object. Select a color from the drop-down list. Note that you can specify only one of the following colors for character screens: Black, White, Red, Green, Blue, Yellow, Cyan, and Magenta. |
Big | Specifies whether the selected object is printed in large characters that are in pitch 66, about 50 percent taller than normal. Not displayed at design time, but only at runtime. Note: The changes you apply to this property do not affect the display of a report. |
Blink | Specifies whether to display the selected object in blinking video. |
Box | Specifies whether to surround the selected item with a box. |
Bright | Specifies whether the selected object is highlighted. Note: If two controls overlap on setting this property, then an overlap error is reported. Property remains False. |
ControlType | Specifies the type of object selected. This property is Read-only from within the Painter document window and is always a Label. |
Foreground Color | Specifies a foreground color for the object. Select a color from the drop-down list. Note that you can only specify one of the following colors for character screens: Black, White, Red, Green, Blue, Yellow, Cyan, and Magenta. |
Id | Read-only. Generated by the software. |
Location | Specifies the point in pixels that represents the upper-left corner of the object relative to the upper-left corner of its container as an X and Y location. |
Reset | Specifies that all current highlighting and color attributes is reset after the selected object. |
Reverse | Specifies whether the selected object is displayed with reverse video highlighting. |
Underline | Specifies whether the selected object is underlined. Not displayed at design time, but only at runtime. |
Underscore | Specifies whether the selected object is displayed with a horizontal delimiter beneath. Not displayed at design time, but only at runtime. |
Upperscore | Specifies whether the selected object is displayed with a horizontal delimiter above. Not displayed at design time, but only at runtime. |