A character mode screen (green screen painter) is designed by using the Character Fixed mode Painter for different runtime platforms. These platforms require character-based interfaces; therefore, you need to paint fixed width (use a font that is not proportional to the width of the characters) objects to display text and fields.
You can use only the following graphical objects to paint on a character screen: Pointer, Labels, Text fields, and Password field. The Label and Textfield object properties for a character screen differs from those for the graphical screen.
You can also generate presentations for the Insertable Stereotypes, Aggregated Presentations, and CopyIspec or CopyEvent Stereotypes on a green screen. For CopyIspec/CopyEvent Stereotypes, the Character Mode Painter defines the number of Copies based on the IsCopied property.
All overlapping of fields or characters on a Fixed screen are prevented. In addition, if the available space for placing a field is less than the defined length of the attribute, then that field is truncated.
When control is initially created, the size is equal to the corresponding attribute's length. When you increase the control's size, the corresponding attribute's length is adjusted accordingly. When the control's size is reduced, the corresponding attribute's length is not adjusted.
You can set the properties of the data entry fields on a character screen to CR, DR, +, and -.
To create a Character mode screen, perform the following:
Follow the instructions in Adding System Modeler Items.
Select an element and provide a name for it.
Once the element has been added, select it from Solution Explorer or Class view.
Click the Painter tab to open the form.
Select Fixed from the drop-down list above the form.
Add the required objects to design the interface.